A downloadable FIST op

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A one-shot adventure for FIST.

A team of operatives is required to retrieve entity-001 (a doll) from location DOLLHOUSE. The entity is of great research interest, but is resistant to removal from the location. The location appears as a living room, but all exits lead to 'variants' of the same room. Many teams have made it to the doll, but none have made it out alive.

  • 2-page pamphlet
  • One-shot adventure
  • Easy to follow map
  • A spooky doll

INSPIRATION

The layout of DOLLHOUSE is heavily inspired by (but not affiliated with) the Haunting of Ypsilon 14 - a fantastic Mothershipadventure. Go check it out!


Updated 8 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 4.9 out of 5 stars
(8 total ratings)
AuthorsArcane Atlas Games, Peter Graham
GenreAction, Adventure, Role Playing
Tagsfist, Horror, One-shot, Sci-fi, Spooky, Tabletop role-playing game

Purchase

Buy Now$2.00 USD or more

In order to download this FIST op you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

fist-dollhouse.pdf 179 kB

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Comments

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Are encounters meant to be rolled for every agent entering a room? Or one roll as a group? What if there are two (or more) groups in different variants?

I rolled only when the agent holding the doll moved, and it seemed to be the right difficulty. Was that correct?

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We intended it to be when the agent with the doll moved as it made more thematic sense, so you were correct! I hope you enjoyed running it, let us know if you have any feedback.

(+1)

This adventure has one of the most interesting dungeoncrawl layouts I have ever seen. It's intuitive and perfectly captures a house which is folding in on itself.

(+1)

Thankyou!

(+1)

Fully agreed, it manages to be small without losing anything. I find myself usually wishing I had more info or content, but this is super straightforward.

Dollhouse is a FIST scenario with a distinctly SCP vibe, in that the players are attempting to neutralize an extremely weird and cursed object.

The PDF is 2 pages, designed for use as a trifold. The text is clear and tightly packed, and it's easy to read. The adventure map is weird and complicated, but it helps to make sense of a weird and complicated situation, and it's extremely creative in how it's organized and presented.

Contents-wise, in this scenario the players enter a normal living room that is in fact an extradimensional maze with a weird doll at the center. Interacting with different parts of the living room transports them to different versions of the living room, all with their own unique, creepy, and/or dangerous features.

There's a *strong* liminal vibe to the scenario and a great sense of pacing. One the PCs have found the object they're supposed to extract, the house turns extremely hostile, and there's a great sense of dread followed by terror as the module concludes.

Overall, I think this must be one of the most creative and compact scenarios I've seen---both for FIST and for other systems. In fact, I think you could use Dollhouse in just about any modern horror game and it would shine bright. Absolutely pick this up if you get the chance.


Minor Issues:

-Are the encounters meant to trigger when the FIST team picks up the doll? Or is it implying the doll might simply leave its place in 25:65? I think it might be the former, but I had to puzzle over this for a while.

(+1)

Thank you for the detailed feedback, I thought i’d replied but looks like it never posted! 

I intended encounters to start once the FIST team carried the doll out of its room.